Fun little dungeon crawler.
The game has some very crucial flaws in that there is no stagger so you cannot really combo your enemies and have to largely rely on hit and run techniques or get countered immediately. Also there is an awkward delay after your attack before you can dodge, which would be alright if your axe was a heavy powerful weapon that can stun enemies but works very poorly for hit and run tactics you need to do because enemies do not stagger. The fact that there are no heavy attacks, jump attacks or dash attacks and the only option for the player, regular enemies AND bosses being basic combos make the combat end up growing kinda stale and the bosses feel the same. Despite all of that, the game is actually too easy because your health regenerates very quickly on its own. Archers are too weak and I would have increased their rate of fire.
If you were going for a Soulslike feel (because of the invincibility roll being your main defense), backstabs, rolling attacks, parry 'n riposte and healing flasks would have been nice too but if you were going more for a classic hack 'n slash this is unnessesary.
There is a minor glitch where you can glitch yourself through some walls and gates by positioning yourself at a certain angle and swinging your axe, using the forward momentum. But that is nothing gamebreaking or especially awful.
Despite that, I actually had a lot of fun with your game. The envoirements were beautiful, I liked the overall setting and the player, enemy and boss designs and hacking 'n slashing through enemies with an axe is always fun.
I hope you learned a lot about Unity with this so you can make a better hack and slash later.

