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Adventure of Changes Prototype

A SFW turned based rpg with a heavy focus on transformation. · By Furandre

Feedback (Early Access Version) Sticky

A topic by Furandre created 67 days ago Views: 911 Replies: 68
Viewing posts 1 to 21
Developer

For the people that have played the early access version over on patreon and have found bugs or came up with ideas on how to improve the game.

(+1)

Is the patreon up? There isn't a link to it anywhere

Developer

It's planned to go up either this weekend or next week.

My patreon is set up and is currently checked by the patreon team.
Once they green light it I will make a post, so currently I am just waiting for a response from patreon.

(+1)

i don't know it happen but i had a bug where the swimming ability didn't appear when i wanted to use it but appear when i had move left so i got stuck in the wall and when i restart to see if it was just a one time thing it did't happen again so here the place and where the glich happen

Developer (1 edit)

Thanks a lot for the report.
It actually happened to me as well in another spot one time but I couldn't manage to repoduce it as well.
I assume it has something to do with a certain switch.

I will continue to look into it, thanks!

Developer (3 edits)

I did some changes, now even if it ocurs it should not be able to softlock the player. I also fixed an area that wasn't reachable. New version should be up on patreon in a few minutes. Also left the older one up for now in case some of the swimming areas should not work.

(+1)

so i found this place but i don't know it it is suppose to go there or if it not in the demo but when i find it the an invisible wall that i can't past 

Developer (1 edit)

Actually that is the one unreachable area I fixed just now. It's a bug.
Just grab the new version from patreon that should fix it.

(+1)

also the teleportation crystal that is on the island teleport unlock the mermaid city but the problem is that when you select to teleport there you can't go back because there is no crystal to go back

(1 edit) (+1)

also if you use the dive ability to get out of water you can't use the swiming ability to get out of the water it only happen when you dive before using swiming

Developer (1 edit)

Oh seems like I fogotten to set the teleport destination.
That warp crystal was an last minute addition.
Will fix that now.

Thanks for noticing!

(+1)

rabbit spell rabbit support diversion had a little thing that i think is bug the description of the defense buff say that it buff attack by 25% and not defense

Developer

The level 5 buffs are new, so it seems i forgotten to change the description of those when i made them.

Yeah it should boost defense by 25%, just the description is wrong. Thanks for noticing!

(+1)

i just buy the pass to use the new crystal to change the team mate but i had been able to use it before buying the pass

Developer (2 edits)

I think i put a switch somewhere in the beginning that set it to activate by default since the idea to expand it into a bigger feature was later. But I hadn't found that switch yet to remove it.

Do you know since when you could already use it? (Or since when you saw the first yellow crystal?)

(+1)

it was when i finish the rabbit story when i enter the town i had interact with it and was able to use it

Developer

Thanks I did found the switch now and removed it now!

(2 edits) (+1)

i just found that when you finish mermaid story it say that you got use to your rabbit form and also i think some chest are set to be aleary open because when i use my old save and a new one i have see some chest that were open. Also aquactic creature skill aquactic sing can be use each turn it don't go in cooldown, Also i think there is a problem with the boss of aquactic creature a can only hit him with fox flame all my other attack do 0 damage

Developer (1 edit)

Oh thanks I will check that out the wrong text! Probaly just forgot to change it.

If you refering to the chests in the mermaid tower and i think one other location, those are already open by default, they do not contain anything, they are just for decoration. I think those chest also say they are empty then interacted with.

I will check out the skill, thanks for noticing!

Its not a bug the boss is actually immune to the dmg type you do, you are supposed to use the skill that changes your attack element, this is just badly communicated. I will add some text in the fight to give a hint.

Developer

Could you post a  screenshot of that skill "aquactic creature skill aquactic sing", I actually don't know which your are talking about.


(1 edit) (+1)

it was tail swipe that had the problem with the cooldown. Also since you show the level skill for aquactic creature i know why all my attack where dealing 0 damage i was just level 10 when i fight the boss so i didn't have the skill to switch to dark mode

Developer

Yeah i added some hint in the battle and also added a recommend level of 15 to the warning before battle.
And I changed that the skill automatically gets added on easy and normal difficulties when entering that boss fight.
So that should make it less confusing.

Oh i see, when i will look at that skill and fix it!

(2 edits) (+1)

i just found that the game crash if you go on the quest The Choosen One the game crash if it load the quest on new save file i don't know how it happen. I test it on a fresh file on 0.3.2 and now the game don't crash i don't know why my 0.3.1 file crash with this quest ( i test it on my 1.2.6 file that i use before and the quest don't make the game crash)

Here the crash log

Developer (4 edits)

This was the one quest i rewritten in version 0.3.2. Having too many objectives in the quest dosent made it load so i changed it. I removed some objectives that the game stil will try to load on an already existing save file, which causes the crash.

Thats also the reason i included the notice to interact once with a safe flame when playing on version 0.3.2 with a older safe file, it will update that quest to make it not crash anymore.

Your save file shouldnt crash when you interacted at least one time with a save flame before going into the quest log. Or does it still crash even after doing that?

If so i will make a patch that will fix that.

(+1)

the last time i had save was in 0.3.2 and when i just interact with the save point and open the quest it still crash

Developer

Okay that is good to know, thanks.

When i will release a patch tommorow that should fix it!

(+1)

Where to find key to locked warehouse ?

Developer

It's sold in the mermaid city by a mermaid.

(2 edits) (+1)

the skill squirrel sing powerfull bite is capable of hitthing more than 4 time i was at full with nut stack and it hit 5 more time, There is also a bug when you go underwater when you get out you can't open your inventory (it only happen during aquactic monster story)

Developer (1 edit)

True I forgot to set a counter, now the skill work up only to four extra times, thanks!
Also where excatly did it happen and on what point in that story?
Then I can take a closer look at it.

(1 edit) (+1)

it even happen when outside of the story but when you return to this zone the menu won't open (the menu start working if you use the swimming ability or you go in the underwater but each time you get out of the underwater in here the menu stop working). there also the purple chest for the tf accesories in the underwater section of there and the warehouse that give the aquactic creature item but one of them give nothing so there is one of these 2 chest that give the wrong item. (it the one in the werehouse that don't give the good one or it just that if you have  one  the other do nothing im not sure for that)

Developer

Oh yeah, fixed that now as well.
Now going out of the water there will not disable the menu anymore!
The duplicated chest is now also removed.
Now the only one is the one in the warehouse!
It's because you can only hold one of that item so even if you get another one you still have only one.

Thanks for the findings!

(+1)

just found that in the sewer when you go with mermaid at a certain place you can just walk in the water the is no collision on a little island

Developer

Oh thanks!
Fixed that as well!

(2 edits) (+1)

i just found that any normal chest that you open when they say that you obtain wood you don't get the wood i think i open like 4 or 5 chest that say that i got wood and every time i check the number didn't go up. Also the bag full of materials don't disapear when is quest is finish, Alrune ability to make flower bloom still work event when you are in a tf story i was doing cat story and i could still activate the flower to make them bloom

Developer

Oh, must have messed up some variable, will look into that should not be hard to fix.

Good to now, will remove that.

Must have missed that, thanks should be an easy fix!

Thanks a lot!

(+1)

the endless dungeon has a glich where the room with a enemie fight will just destroy the fight spawn without starting a fight

Developer

That happend when there is no fighting data avaible to load an encounter. It will just skip the fight.

Thanks for noticing! Will take a look at that!

Developer

I looked throught the enemy data for the dungeon but I could not find any missing battle data.
Did it happen for a normal encounter or boss?

(+1)

i was only the normal fight the boss fight where working

Developer (1 edit)

Thanks I will keep that in mind then looking for the problem!

Also did it happen in the normal or hard path?

(+1)

in normal and hard everything was fine i don't remember finding problem when doing them

Developer

Wait where did the bug then happen?

In the endless path?

(+1)

yes the endless path was the only one where it happen

Developer

I see. Thanks that is good to know!

(1 edit) (+1)

just find that if you are in a certain place in the sewer you can clip into the wall you are not soft lock because you can get out of the wall it just weird

here there also 2 place where the collison don't work correctly

for alraure the collison just don't work when you are on top when on the vine it work so it not that broken


Developer

Thanks, will fix those!

(+1)

i just found that if you use the yellows crystal to change you team and if it night when you get out it will be night but it will but the day time when you load another place it become night so it just visual

Developer

Good to know, thanks!

(+1)

im not sure does the bad ending that you say we could not be able to do was the secret ending or was it really one of the 2 new bad ending that you add .(because i finish angel and the way to obtain it is just not there anymore)

Developer

Oh yeah the secret ending you refer to is also not doable anymore after doing angel but i wasnt refering to that, i actually forget that that was also not possible afterwards anymore.

But the the bad ending i was talking about also is not doable after angel anymore as well.

(+1)

so im trying to get the 2 bad ending but im lost i think that it is the quest sunken coin that need to be finish before doing angel but when i try to get the 5 coin im always mising one. (The only time i was able to get five was because i use a noclip cheat and saw one that was out of bound in the underwater arena. After when i go to the guy and start the fight when i escape or win the fight it just play the ending if i had the angel feather evenwhen i don't have it i event try it with a save that had only fox,rabbit,golden retriever,mouse,salamander and squirrel and it still do the same thing so im a little stuck.). The 4 coin i got where the one on top of mermaid tower, the underwater in the park, the underwater place in the farm and the one in the southern plain.

Developer

You are very right with your guess, it is in that quest. You can escape from that battle? That is actually a mistake, will fix that in teh next patch.

The fifth coin you are missing is in the mermaid city, the mouse form is needed to reach it.

Also that is strange, i tested the quest a few times and it did work correctly. I will take a look at it, thanks!

Developer

Actually found the problem that made the bad ending not reachable. Sorry about that.

Fix is uplaoded now!

I finally got time to play the new version, and this time I made some notes while playing

I have marked important reports with an "!" at the start of the line
Also I should note that I played on hard again.

First off the Rabbit Quest
Dialogue when entering the boss room: "Did the plant.. just screamed!?" grammatically wrong
Also for me the carrots for the bad end vanished somewhere along my play through

Salamander Quest

Torches state to get the relic before activating the Warp-Stone Flag

Enemies respawn during the clearing of the ruins (Defeating every "flame" once works to progress through)

Salamander Form
Guarding seems to fill the heat gauge (completely). 

Casino Night Quest
You can turn the quest in at night, however it will be day after leaving the building (or being thrown out, didn't note that down)

Angle Quest
You can start this Quest at night, this however will lead to a visual bug (where it is a mixture between night and day)
! This quest also doesn't seem to restore the Skill Potions/ Exp Shards after completion

! Sea Monster Quest
When I played it the red pillars were up when I entered (making it impossible to proceed in any way)
This however was bypassed through another bug I used
  => I went to the farm and activated the red switch, then used a Feather to warp to the Mermaid Tower, keeping the switch-status so I could pass
Also when approaching the bubbles the human picture is shown stating that the lower floors are flooded despite being in Sea-Monster form

Typos / Grammar
The book informing you about the world fragments (north of the starting area)
    "I know you too don't wanted to resort to this"
    "I will leave the this continent..."
Buying the Fairy Seed at the butterfly demon
    "... I definitely can't tell it to you."

Wolf Quest
The fairies during the campfire sequence might still be a little to strong. I got one-cycled multiple times and there isn't an opportunity to level up prior.
The second phase of the fairy boss-fight might need a little nerf too since I grinded XP for 1.5h to finally be able to beat it (might be easier if one has high-level other forms)

Wolf Demon
The demon is of the same type as damage of the wolf form, effectively resulting in a fight like the one warned off before the Kraken (Sea Monster Quest)

Egg Problem
Nothing wrong with it, I'd just recommend a boss bar
I'd also recommend lvl 40+ with special item and demon defeated

Misc
Red/Blue Puzzle (Angel Gate) north of town doesn't shine when completed
The sign in the dungeon where you meet Firena (the dragon) still states that there is no World Fragment there in the demo
The door to the Phone/Credits room still opens with 0.2.xx requirements (not needing the new forms)

When you speak with Mekia after the Sea Monster Quest shell join the party despite already having 2 companions. (she won't participate in fights but still gain xp)

Not bugs
Butterfly and Sea Monster item(s) can't be found yet
Dog Shampoo hard to find (might need to teach players that items can be in containers that aren't highlighted)
Skipping the town tour would be nice for repeated playthroughs
The coin counter in the casino takes quite some time to count up (would be good to increase the speed for higher payouts)
Fii appears as a boss in the endless mode of the dungeon whilst in party (and ignores her ability to pacify fairies) (If not too difficult it might be nice to take her out of the pool whilst in your party)

Requests
A way to cross reference Item sources in the item catalogue (like dropped form ???; found in chests) so you don't have to look through the entire monster manual to look for the item (and possibly not find it because you got it from a mimic)

Also, might I bother you with changing my name in the credits form "Kevin" to "Kevin Kummerer" to match the other occurrence under "patreon supporters"
Reference post from Feedback

Developer (1 edit)

Thanks a lot for the detailed feedback, I will be starting to work through it all now^^

Just one correction, The sea monster Item can be found in the abandound warehouse but it seems like I really missed to put the butterfly item chest in the game, so I will do that.
And sure I changed your name to match the other one, sorry about that.

As for the rest I will work through it now and reply later if I should notice soemthing or have questions.
Thanks again!

Edit: The rabbit bad ending just shows up if you having rabbit in the party so that may have been why you didn't see it.

(+1)

> Sea Monster Item
    Thanks for the info, for some reason I missed to check the warehouse after defeating the boss

> Name in the credits
   Don't worry about it, after all I did only give you my first name

> Rabbit Ending
   That was indeed the problem, good to know

> Other Bug
   The fairy bud in the southwestern area (above the farm, reachable from the broken bridge)
   checks for Alraune not Butterfly

Developer

New version is up now.
I also removed the placeholder flower bud there, thanks for noticing!

Developer (1 edit)

So I think i fix everything now.

New version will be up soon.
Thanks a  lot for all the finds and suggestions!

Salamander Form

Not a bug actually.


Casino Quest

Tried it out at night.
Leaving normally and getting kicked out both resulted in the right time of day at night.
Also saw nothing wrong in the script, so I unfortunately don't know how it happened to you.

Angel Quest

The feather now doesn't spawn at night to prevent it.
Oh you're right. that is fixed now!

Sea Monster Quest

Added a switch on the other side so this should be fixed now as well.
And fixed the text box as well.

Typos / Grammar

Fixed the spelling mistakes

Wolf Quest

Fairies in the campfire sequence got nerfed.
Fii's attack and ultimate damage also got slightly nerfed.

Wolf Demon

Kinda yes but here the Phantasm Status effect works so doing good dmg is easier.
Making the fight much more manageable.

Egg Problem

Will look into that and adjust it later.
For now there is a warning sign.

Misc.

Is because of a tileset limitation, put a temporary fix in to make it stand out afterwards.
Sign got updated now as well.
Yeah I wasn't sure if I should update the requirement or not so I left it be for now. But probably makes sense to increase it.
That's the case for all party members that join you.
Since switching party members is pretty easy now and there is no negative effect from having more party members, so I think it works out.

Not bugs

Buttefly item chest got added
True will think about a good way to include some hints, currently I have no good idea.
Skipping town tour is now possible, lovely idea!
That is true, unfortunately didn't found a way to change that yet.

Lima also can appear when having her in the party.
It certainly is possible to exclude them then they are in your party but since the game has not many bosses currently, it would just reduce the number even further on who you can encounter.
I certainly could remove them once the game has a few more bosses.

Requests

Yeah understandable, I will see if I can include a list somewhere!

If I missed some things just say.

(2 edits) (+1)

I'm seeing duplicate techniques for the butterfly

I think the inherited skills of the butterfly aren't transfering to the human form when you get them. The inherited skills for the butterfly are also show up on other forms besides it's self like the mermaid

Developer

Oh, must have forgotten to set some setting.

Thanks, will fix that!

(+1)

Just wondering where to find the code for this chest.

Developer

It can be found in town, in a place with a lot of knowledge.

(+1)

thank you

Developer

You're Welcome!

(2 edits) (+1)

it just something i found if you enter a tree or go in the water with butterfly the sprite of squirrel or mermaid will be doing the walking animation even when idle i think this happen because of how butterfly is doing a flying animation and that mermaid and squirel a trying to do it so they just do the walking animation.(it happen also if you go in a mouse hole). I also found that if you start sea monster and that the orb is activate to be blue that is down you will be soft lock because the orb to change witch color is activated just vanish when the story start

Developer

You're right, didn't even thought about that.
It now won't happen when clibimg or swimming.
I also fixed it for mouse holes but I might have missed a hole since I needed to do all of them manually but I think all of them should also be fixed.

Oh right, I changed it, now the orbs won't vanish in the sea creature story.
Thanks for noticing!

(+1)

sheep ability grass chewing has a glich that if you are not outside the ability will just be spam so you are softlock because the ability will just activate again and again

Developer

I see. Good to know, should be an easy fix.

Thanks!