For the people that have played the early access version over on patreon and have found bugs or came up with ideas on how to improve the game.
A SFW turned based rpg with a heavy focus on transformation. · By
i just found that when you finish mermaid story it say that you got use to your rabbit form and also i think some chest are set to be aleary open because when i use my old save and a new one i have see some chest that were open. Also aquactic creature skill aquactic sing can be use each turn it don't go in cooldown, Also i think there is a problem with the boss of aquactic creature a can only hit him with fox flame all my other attack do 0 damage
Oh thanks I will check that out the wrong text! Probaly just forgot to change it.
If you refering to the chests in the mermaid tower and i think one other location, those are already open by default, they do not contain anything, they are just for decoration. I think those chest also say they are empty then interacted with.
I will check out the skill, thanks for noticing!
Its not a bug the boss is actually immune to the dmg type you do, you are supposed to use the skill that changes your attack element, this is just badly communicated. I will add some text in the fight to give a hint.
Yeah i added some hint in the battle and also added a recommend level of 15 to the warning before battle.
And I changed that the skill automatically gets added on easy and normal difficulties when entering that boss fight.
So that should make it less confusing.
Oh i see, when i will look at that skill and fix it!
i just found that the game crash if you go on the quest The Choosen One the game crash if it load the quest on new save file i don't know how it happen. I test it on a fresh file on 0.3.2 and now the game don't crash i don't know why my 0.3.1 file crash with this quest ( i test it on my 1.2.6 file that i use before and the quest don't make the game crash)
Here the crash log
This was the one quest i rewritten in version 0.3.2. Having too many objectives in the quest dosent made it load so i changed it. I removed some objectives that the game stil will try to load on an already existing save file, which causes the crash.
Thats also the reason i included the notice to interact once with a safe flame when playing on version 0.3.2 with a older safe file, it will update that quest to make it not crash anymore.
Your save file shouldnt crash when you interacted at least one time with a save flame before going into the quest log. Or does it still crash even after doing that?
If so i will make a patch that will fix that.
it even happen when outside of the story but when you return to this zone the menu won't open (the menu start working if you use the swimming ability or you go in the underwater but each time you get out of the underwater in here the menu stop working). there also the purple chest for the tf accesories in the underwater section of there and the warehouse that give the aquactic creature item but one of them give nothing so there is one of these 2 chest that give the wrong item. (it the one in the werehouse that don't give the good one or it just that if you have one the other do nothing im not sure for that)
Oh yeah, fixed that now as well.
Now going out of the water there will not disable the menu anymore!
The duplicated chest is now also removed.
Now the only one is the one in the warehouse!
It's because you can only hold one of that item so even if you get another one you still have only one.
Thanks for the findings!
i just found that any normal chest that you open when they say that you obtain wood you don't get the wood i think i open like 4 or 5 chest that say that i got wood and every time i check the number didn't go up. Also the bag full of materials don't disapear when is quest is finish, Alrune ability to make flower bloom still work event when you are in a tf story i was doing cat story and i could still activate the flower to make them bloom
just find that if you are in a certain place in the sewer you can clip into the wall you are not soft lock because you can get out of the wall it just weird
here there also 2 place where the collison don't work correctly
for alraure the collison just don't work when you are on top when on the vine it work so it not that broken
so im trying to get the 2 bad ending but im lost i think that it is the quest sunken coin that need to be finish before doing angel but when i try to get the 5 coin im always mising one. (The only time i was able to get five was because i use a noclip cheat and saw one that was out of bound in the underwater arena. After when i go to the guy and start the fight when i escape or win the fight it just play the ending if i had the angel feather evenwhen i don't have it i event try it with a save that had only fox,rabbit,golden retriever,mouse,salamander and squirrel and it still do the same thing so im a little stuck.). The 4 coin i got where the one on top of mermaid tower, the underwater in the park, the underwater place in the farm and the one in the southern plain.
You are very right with your guess, it is in that quest. You can escape from that battle? That is actually a mistake, will fix that in teh next patch.
The fifth coin you are missing is in the mermaid city, the mouse form is needed to reach it.
Also that is strange, i tested the quest a few times and it did work correctly. I will take a look at it, thanks!
I finally got time to play the new version, and this time I made some notes while playing
I have marked important reports with an "!" at the start of the line
Also I should note that I played on hard again.
First off the Rabbit Quest
Dialogue when entering the boss room: "Did the plant.. just screamed!?" grammatically wrong
Also for me the carrots for the bad end vanished somewhere along my play through
Salamander Quest
Torches state to get the relic before activating the Warp-Stone Flag
Enemies respawn during the clearing of the ruins (Defeating every "flame" once works to progress through)
Salamander FormCasino Night Quest
You can turn the quest in at night, however it will be day after leaving the building (or being thrown out, didn't note that down)
Angle Quest
You can start this Quest at night, this however will lead to a visual bug (where it is a mixture between night and day)
! This quest also doesn't seem to restore the Skill Potions/ Exp Shards after completion
! Sea Monster Quest
When I played it the red pillars were up when I entered (making it impossible to proceed in any way)
This however was bypassed through another bug I used
=> I went to the farm and activated the red switch, then used a Feather to warp to the Mermaid Tower, keeping the switch-status so I could pass
Also when approaching the bubbles the human picture is shown stating that the lower floors are flooded despite being in Sea-Monster form
Typos / Grammar
The book informing you about the world fragments (north of the starting area)
"I know you too don't wanted to resort to this"
"I will leave the this continent..."
Buying the Fairy Seed at the butterfly demon
"... I definitely can't tell it to you."
Wolf Quest
The fairies during the campfire sequence might still be a little to strong. I got one-cycled multiple times and there isn't an opportunity to level up prior.
The second phase of the fairy boss-fight might need a little nerf too since I grinded XP for 1.5h to finally be able to beat it (might be easier if one has high-level other forms)
Wolf Demon
The demon is of the same type as damage of the wolf form, effectively resulting in a fight like the one warned off before the Kraken (Sea Monster Quest)
Egg Problem
Nothing wrong with it, I'd just recommend a boss bar
I'd also recommend lvl 40+ with special item and demon defeated
Misc
Red/Blue Puzzle (Angel Gate) north of town doesn't shine when completed
The sign in the dungeon where you meet Firena (the dragon) still states that there is no World Fragment there in the demo
The door to the Phone/Credits room still opens with 0.2.xx requirements (not needing the new forms)
When you speak with Mekia after the Sea Monster Quest shell join the party despite already having 2 companions. (she won't participate in fights but still gain xp)
Not bugs
Butterfly and Sea Monster item(s) can't be found yet
Dog Shampoo hard to find (might need to teach players that items can be in containers that aren't highlighted)
Skipping the town tour would be nice for repeated playthroughs
The coin counter in the casino takes quite some time to count up (would be good to increase the speed for higher payouts)
Fii appears as a boss in the endless mode of the dungeon whilst in party (and ignores her ability to pacify fairies) (If not too difficult it might be nice to take her out of the pool whilst in your party)
Requests
A way to cross reference Item sources in the item catalogue (like dropped form ???; found in chests) so you don't have to look through the entire monster manual to look for the item (and possibly not find it because you got it from a mimic)
Also, might I bother you with changing my name in the credits form "Kevin" to "Kevin Kummerer" to match the other occurrence under "patreon supporters"
Reference post from Feedback
Thanks a lot for the detailed feedback, I will be starting to work through it all now^^
Just one correction, The sea monster Item can be found in the abandound warehouse but it seems like I really missed to put the butterfly item chest in the game, so I will do that.
And sure I changed your name to match the other one, sorry about that.
As for the rest I will work through it now and reply later if I should notice soemthing or have questions.
Thanks again!
Edit: The rabbit bad ending just shows up if you having rabbit in the party so that may have been why you didn't see it.
> Sea Monster Item
Thanks for the info, for some reason I missed to check the warehouse after defeating the boss
> Name in the credits
Don't worry about it, after all I did only give you my first name
> Rabbit Ending
That was indeed the problem, good to know
> Other Bug
The fairy bud in the southwestern area (above the farm, reachable from the broken bridge)
checks for Alraune not Butterfly
So I think i fix everything now.
New version will be up soon.
Thanks a lot for all the finds and suggestions!
Salamander Form
Not a bug actually.
Casino Quest
Tried it out at night.
Leaving normally and getting kicked out both resulted in the right time of day at night.
Also saw nothing wrong in the script, so I unfortunately don't know how it happened to you.
Angel Quest
The feather now doesn't spawn at night to prevent it.
Oh you're right. that is fixed now!
Sea Monster Quest
Added a switch on the other side so this should be fixed now as well.
And fixed the text box as well.
Typos / Grammar
Fixed the spelling mistakes
Wolf Quest
Fairies in the campfire sequence got nerfed.
Fii's attack and ultimate damage also got slightly nerfed.
Wolf Demon
Kinda yes but here the Phantasm Status effect works so doing good dmg is easier.
Making the fight much more manageable.
Egg Problem
Will look into that and adjust it later.
For now there is a warning sign.
Misc.
Is because of a tileset limitation, put a temporary fix in to make it stand out afterwards.
Sign got updated now as well.
Yeah I wasn't sure if I should update the requirement or not so I left it be for now. But probably makes sense to increase it.
That's the case for all party members that join you.
Since switching party members is pretty easy now and there is no negative effect from having more party members, so I think it works out.
Not bugs
Buttefly item chest got added
True will think about a good way to include some hints, currently I have no good idea.
Skipping town tour is now possible, lovely idea!
That is true, unfortunately didn't found a way to change that yet.
Lima also can appear when having her in the party.
It certainly is possible to exclude them then they are in your party but since the game has not many bosses currently, it would just reduce the number even further on who you can encounter.
I certainly could remove them once the game has a few more bosses.
Requests
Yeah understandable, I will see if I can include a list somewhere!
If I missed some things just say.
it just something i found if you enter a tree or go in the water with butterfly the sprite of squirrel or mermaid will be doing the walking animation even when idle i think this happen because of how butterfly is doing a flying animation and that mermaid and squirel a trying to do it so they just do the walking animation.(it happen also if you go in a mouse hole). I also found that if you start sea monster and that the orb is activate to be blue that is down you will be soft lock because the orb to change witch color is activated just vanish when the story start
You're right, didn't even thought about that.
It now won't happen when clibimg or swimming.
I also fixed it for mouse holes but I might have missed a hole since I needed to do all of them manually but I think all of them should also be fixed.
Oh right, I changed it, now the orbs won't vanish in the sea creature story.
Thanks for noticing!