Today went quite well.
The game is now at the point, where the list of my mission until the end of the jam is quite short:
a) creating levels (I have the first one, I plan on delivering 5 - 6)
b) fixing bugs
c) possible audio recordings for radio content
Today I finished the menu and some important game events.
The menu now shows all available level (currently three.. but that's just a test, the menu is growing whenever a new level is introduced - up to 12 fit perfectly.)
The game safes when you complete a level, so you can come back later and not lose all your progress.
New stuff in the game from today:
level transitions trigger - you teleport from one map to the next
text box trigger - a textbox with a certain text form the gamedata.json is displayed
win trigger - the game ending screen is displayed
all three can be placed and configured in tiled (as big objects, the area they cover is the trigger area).
I also made the player and the enemies completly configureable via tiled. For enemies this means ap, hp, dmg and looks.
The last thing I did today is an optional audio system for the text boxes.
I am not sure there will be audio.. but if it comes to it, the system to play it is in place.