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(+2)

I did a playthrough stream on my solo TTRPG show. Myself and everyone in the chat was really enchanted by the art and the mechanics. This is probably my fave solo D&D-like thus far (just edging hex crawl). 

A quick note, there is no #14 on the "Maze of the Wyrm" location table. 

Also, I think the game would benefit from an update where there's more flexibility in the character builder--though I realize that might be difficult to balance. 

Otherwise, I hard recommend this lovely game. 

(+3)

Thank you for the feedback! I see there is no 14 on the Challenge of Crump delve either, so I must have deleted the row a while back.

I will take the character builder idea into consideration. Perhaps including an option for players to pick from any of the backgrounds for an "advanced start" would be possible. I'm not worried about the balance of characters as Troves is more about having fun and doing cool things.

I am happy to hear that you had fun and if you want to share the link to the stream please do! I will promote it on my socials as well.

(+3)

Ah I didn't want to be tacky and make it about me, but if you would like to share the stream, it's here: 

             https://youtube.com/live/RGdB_8ZbyTk          

As a side point--in my personal game not on stream--I did find some of the combat was pretty easy for me, so I added the +2 hp buff for a "Hard mode". I'm only mentioning this because you might want to note it as an option in the game docs. It doesn't seem to break anything. Just less likely to be over in a round. 

(+3)

Thank you for sharing! Not tacky at all, I love to share people's experiences with my games. I'll be sure to watch the whole thing soon.

The combat is designed to be easy and quick. I will take into consideration the Hard Mode option as other feedback has indicated the same. I've had a few Delves where I was completely stomped by the game and thought it too hard but having the options for players is always good!

Building on the custom character system you mentioned, I have a rough outline of how it works done and will be testing it for a bit before updating the game with the rules. It is pretty straightforward and I hope people can make some broken characters with it, or even just challenge runs. It also opens the door for custom character creation for community content, which is something on my to-do list for Troves.

(+1)

Awesome! Looking forward to it. If I wasn't currently running a PF2e and 5e game, I would absolutely create a trove. I have a couple of ideas for them.