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(+1)

Greetings.

With the plugin setup the way it was, this was not something that was previously possible. However, I hadn't previously considered that this could be something someone would be looking for, and see now how useful it would be in a specific case such as your own.

I have updated the plugin to v1.60 which adds a plugin parameter to disable optimization specifically on subclass change. Let me know if you have any issues with it.

Thanks,

-Ramza

Once again you go above and beyond. A huge thanks from me and the new update seems to work perfectly. That little adjustment clears up a lot of confusion with my game so not just from me but for anyone who plays my game, thank you.=)