Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thank you for playing, your video and your feedback!
This was the first time I saw a playthrough with the new version of the demo. I had a fun time watching it.
Very good feedback list you made there. I will try my best to answer everything.

As you already mentioned it was a demo version. That’s why the game lacks the story plot and some stuff is out of content. It will come along in the future. For the time being, it is most important to see if the game mechanics work correctly. 
The clock does have a clue within the brown book you read (12 soldiers etc.) I will however work on the chess puzzle. In fact, I am not sure, if I event want it as it is at the moment. 
Textures will become better in the final version. I will also implement decals and a lot more assets.
The candle – Well I am not sure if I want it to be in the first room. For the moment it remains. I am aware of the using candlestick bugs. It will be fixed within the next update.

I will try to make some more tutorial stuff in the first room, so it is easier for the player to learn the game. I will also make a notification for the player to remember to pick up the candle before he leaves the room.
I have seen a bunch of videos. Some players have different lighting settings than others. In your case, the light didn’t do much. Furthermore, the girl-shadow on the wall in the red room didn’t appear when you entered. I will look into that as well. 
Text speed – If you mean in the dialogue with the NPC, it can be skipped if you press escape. I will make it highlight in the next update. Your suggestion with the forward option was great. I will try make it possible.
I will also make it possible to see the dialogues in the journal on a different page.

If you have done the main objective, you are able to click the front door and get a notification about you have finished the demo.
I will try and make a notification, when you have completed these objectives, and are ready to head outside.
Finally, I will disallow the player moving stuff from inventory while it is closed. It causing some confusing situations.