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(+1)

Soo, most of your mentioned points are covered in the latest patch notes I just uploaded.

As for the other ones I didn't cover:

It is true that the dungeons "Resting Place" and "Lair of Triumph" can't be re-entered again upon clearing them. While those are the only areas where this is the case because of story reasons (which at that point felt right to me), I absolutely understand the negative aspects of my decision.  To counter this, I implemented a warning that triggers to inform the player that there is no chance to re-enter the dungeons once the fights are over.

Oh, right. The party now gets their well-deserved banquet, and not just some bouquet for their hard work :D. Thanks for pointing that out! :)

Thanks for all the bug fixes. Unfortunately, I encountered another issue, even though I was able to obtain the Orb of Lyghte and enter the Glacial Prison.

- In Glacial Prison (3), I can't destroy/melt the second ice boulder (towards the lower left corner), which makes it impossible to proceed inside the dungeon. It would be great if you checked all obstacles in the dungeon. If one of them causes trouble, consider them all potential troublemakers. ;)

- Also, the wolf sprites in Glacial Prison (3) suffer from a movement bug, which enables/forces them to walk sidewards and backwards.

There's no rush, though. I'm already playing something else, but I want to finish at least my trek through the Glacial Prison in the game's next version. :)

(+1)

My apologies, I looked into the issue and fixed it. Taking the chance, I also checked all the other riddles, etc. in that area and was able to fix a few other things in the process.

I just did a test play and everything works as intended now. :)

As for the weird walking monster sprites, sadly this is no bug. I'm lacking their respective 4-directional sprites. That's why I decided to turn the direction fix on, because otherwise, the monsters would just vanish as soon as they move in another direction and are invisible.

Thanks, but now I'm stuck at the third ice boulder (towards the upper left corner). While I can interact with the ice boulder and the cutscene plays out, the ice boulder is still there afterwards, and it's possible to interact with it again (with the same result).

(+1)

What? Give me a second. That's weird. This issue didn't show up while test-playing.

(+1)

Okay, so, I looked into this one. It appears that after I was test-playing and fixing the events, I accidentally deleted the switch change in the 3rd obstacle. I don't exactly know how I managed to do that, but my apologies :D. While I was at it, I also checked the remaining ones. The fixed version of the fixed version should go up in a few minutes.

Thanks again. Is the fight against the Successor, which I managed to reach, winnable right now? My party members didn't get a single turn in, presumably because of the Frozen status that is applied at the beginning and throughout the battle. And with "didn't get a single turn in", I don't mean that my party got slaughtered in one turn; the Successor just acted 20x in a row until my party was annihilated.

(+1)

The fight against the Successor is supposed to be somewhat difficult, but not impossible. Since you basically got stun-locked, I changed the way how its passive aura behaves as well as the chance to be inflicted with "Frostbite" when the Successor uses them. Should still be a tough battle, but now you won't get stun-locked so easily anymore. :)

The new version will be up in a minute.

Thank you very much. Without getting stun-locked, winning the battle was a cinch. Thanks again for a great game and all the quick bug fixes. I'm moving on, but I hope that many more people will play your game and discover all the bugs that I might have missed. :D

(+1)

Thanks for all your bug reports and suggestions, and for playing the game! :)

Also, I wish you only the best possible experiences with all the other games you might stumble upon. :D