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(+1)

This was really fun and a very cool interpretation of the jam theme!! I thought having to move around a character to roll your meatball was a nice change to the Katamari inspiration!

I think my one little gripe is the archers feel like they fire too fast, and (I’m not totally sure about this) they seem to fire THROUGH the meatball. For me, basically, when they start showing up, I die really quick. This could be a skill issue on my part, but it just feels the archers attack too quickly.

Other than that, this is a really good game!! Excellent work!!

(1 edit) (+1)

Aaaay~! Thanks for playing and glad you had fun!

The archer situation was an oversight, initially, we wanted some differentiation between the wizard and the ranger, and decided on a piercing effect for the ranger. Might've not been the best decision with how many enemies pop up. We'll have our next update ready for when the jam ends removing that (we are also reducing the fire rate a bit so they won't attack as much / as fast). Know you can kill them with your slap, and heal from their death, but def would be nice to have some actual defense.

Either way, thank you for the compliments, feedback, and time playing our game!