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(+1)

Great game!  I love the extra animations and crisp sprite art.  You  have some solid platforming, and I enjoyed the spell casting as well.

  A couple issues: you can phase through enemy attacks by walking straight towards them, placing you behind their sword hitbox.  The jump is a bit hard to control since you have to release the button as soon as you press it to avoid wasting levitation - which is harder to do with a higher frame rate.

(+1)

Thanks! I didn't realize the frame rate was an issue for the levitation, I will work on that... still needs a lot of fixes, but I really apreciate your feedback!

(+1)

It's more that *holding down the button*, while useful for the levitation, is the same button for jumping and increasing height.  of there was a delay before hovering would consume levitation, it would be much easier to focus on gaining height over hovering midair to reach certain platforms.

(+1)

I see, I will keep all that in mind. I will re-work the whole levitation thing. Its still something I want to use as the base movement for the player, but I want to make it easier.