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(+1)

First of all, thanks once again! :)

Allow me to also answer all your points one by one.

The autosave -> I totally understand your point of view. I myself am not very happy with how the autosave

overwrites the most recent save, and I'm trying to fix that as soon as I learn how to do just that. Might be that I'm just overlooking something simple here :D.

The crafting -> Regarding this, I'll look further into it once I'm home.

The slow walking speed -> I implemented this in certain areas because it kind of felt right to me. But if this is too bothering, I'll gladly change it :).

The distribution system -> You're absolutely right. I'll implement a new dedicated tutorial for this. I must admit that I didn't think of it - which should've been obvious to me :D.

Fast travel -> I'll see how I can get this done. It's a good point.

Bresk -> While it's true that Bresk isn't treated as a party member (other than Limare), I plan on re-working this, At the time I implemented him, I didn't know how to do this without writing another "If-Switch" as I did for Limare. However, while working on my other game the other day, I almost accidentally figured out how to do this.

Thanks for sharing your point of view. Some things are just a matter of preference, and of course you're free to shape them the way you want. No one dies because of slow walking speed on a few small maps. :D

It's great that you're open for suggestions, but I hope that you'll only implement feasible changes that you're comfortable with. Like I said, it's probably not worth the effort trying to bend the auto-save now.

I hope that many more players will discover your game, though I'm sure they all would "complain" about different nitpicks then - gamers are a difficult audience. ;)

(+1)

Thank you very much for your kind words! :)

While it might be true that it probably isn't a priority to fix the autosave feature, I'll still look into that since you are right. In the worst case, it could trap someone in a situation they didn't want to happen.

Yeah, I hope so, too! :) That would be great!