Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hey man, looks pretty cool, I dig the metal. lol. I'm more a fan of like goth rock (massive fan of Mono Inc) but I appreciate all kinds music. Discord gets overloaded fast, could you hit me with what sort of expectations you have coming into the project first and then we can go from there and take it to DMs/Discord?  What sort of availability do you have? How would you feel about creating/using pieces for multiple different levels and themes, or cutscenes?  Are you comfortable with shared revenue?

lmk!

1 - In terms of expectations, I always seek a serious project. I don't mind how long it takes, as long as the group members are committed and passionate about what they do.

2 - Generally, I tend to have quite a bit of free time. As I mentioned, I'm currently focused on my studies, so I've taken a break from work. However, it's true that occasionally I return to teaching every 3 or 4 months, after all, one has to make a living. During that time, if the work is full-time, I tend to be busier for around 2 to 3 months, resulting in lower performance. But overall, my availability is very high, at least until I finish my degree. It's also true that this month I'll be somewhat busy; in April, we've set a deadline to finish another project where I'm doing the music, and additionally, I'm working on another extensive soundtrack (it will last about 1 year). Since I'm closing one project, I'm trying to open another! (I don't take on more than 3 at a time).

3 - Music is my passion. Nothing excites me more than working with diverse scenarios, creating as many varied pieces as possible, and bringing scenes to life!

4 - Absolutely, I believe it's important, as a trust system among members, to integrate into a common project with shared goals and benefits (although, of course, these benefits may vary depending on the workload). If you include revenue generated through music in that, I'm also fine with it.