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(+1)

- Gotta say, why make the items the same colour as some enemies?
- KInda questionnable gameplay thing: the hitbox is the entire sprite when unfocused, and the small circle when focused. That sure was confusing when I died to a missile that clipped my foot (as a Touhou player). Is it by design?

The mix-and-match part of the shottype is interesting though.

Thank you for the feedback! We wanted to add sprites for the enemies so we didn't really pay too much attention to the colour of everything. Later we couldn't add the sprites and then didn't think of changing the colours to make it easier for the player. The hitbox is intentional because we wanted the player to focus more on barely dodging the bullets while "crouching".