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Things the player can "do" are under careful consideration going forward. We're bouncing ideas back and forth and considering all options. Current plan is to de-emphasize direct combat, but give the player key strategic abilities as the game progresses (besides summoning & feeding demons).

Other possible resources: picking up coffee to feed sleepy demons (instant sleep restore). Also lowering the amount of time smaller demons need to sleep will improve the gameplay.

Likely additional commands, abilities and/or spells will be forthcoming..