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(1 edit) (+1)

I'm having issues using this with MZ3D.

For the most part it works perfectly fine but for some reason events are showing up in places they shouldn't on the minimap.

It doesn't happen all the time but they are often showing a few tiles away from where they actually are, sometimes even outside of the map, or inside walls.

For example opening a treasure chest causes the sprite on the minimap to jump inside the wall and stay visible, even if the event is erased after activation.

(+1)

Thanks for your report!

I will see what I can do to make those plugins compatible.

Thanks so much for the fast response :D

Hey, I tested the Minimap with MZ3D and couldn't reproduce your issue, so I need some more details. Can you track down a little bit in what situations this happens? Maybe by providing screenshots or videos?

I also need to know whether you are using MV or MZ.

Feel free to mail me at mail@aerosys.blog or add me on Discord: .aerosys