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Thank you so much! If it helps the basic loop is:

1. Intro stuff (collaboratively create the setting, decide on the mission/mission target, choose setting elements, create cosmonauts, create the ship)

2. Launch scene + choose the first cosmic object , provoke the omnipresent danger and expend a ship feature to overcome it.

3. The person in charge of the setting element associated with the first cosmic object gives first impressions and then players set scenes in turn order. Any player can be involved in a scene. Each prompt will have an associated setting element and the person in charge of it can influence the scene with their element to gain a token. At any point a token can be spent to activate its effect. When it feels appropriate, the player in charge of the current scene can provoke the omnipresent danger to acquire a key or resource. The cosmonauts will have to expend a number of traits to overcome the danger.

4. Whenever they feel like it the cosmonauts move to the next cosmic object by provoking the omnipresent danger and expending a ship feature to overcome it. Rinse and repeat at the next cosmic object.

5. When the cosmonauts have a number of keys equal to the mission target, they can choose to start the Mission Complete sequence.

(You are also free to ignore rules at your leisure and just go with vibes)