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Thank you so much for the incredible feedback! We loved every bit of making this game! Lots of things slipped through the cracks during testing and development, and we had so many more ideas that we ran out of time to implement. One of those ideas was what we were referring to as "dice tray abilities," essentially things you could use the unconsumed dice for to help when you have incredibly bad RNG. I really wish we had been able to implement those, as we had so many ideas for them! We tried to have each enemy type correlate to the different symbols, but I ran out of time to properly balance it without drastically swinging the RNG even further. We definitely fell short on the UX a bit, and if we do continue this, we'll be focusing on the UX as a pillar of the design. Thank you again for playing!