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Cool idea, but Its pretty buggy. The resolution was way off in both full screen and windowed mode. Also, the dude can walk through the water to the other side if you just take the current platform from under him.

I liked the idea though! I can see how this could be a cool game if it were longer and you fixed some of the major issues. Also, the ai was actually awesome, it seemed pretty complex for a jam game since it was able to path on the moving bridges surprisingly well, the only time it broke was when i took out the bridge from under it, it held up quite well other than that.

I doubt you will, but if you decide to rejig this game and expand on it, a good idea would be to have the player set out all the bridges first, then not allow the player to move the bridges again after the character starts walking. That way, you can't just cheese it by using one platform and just moving it in front of him over and over, you have to pick which bridges to use carefully and have a limited amount to work with.

Thanks for playing! My original plan was to make the bridges fit in the slots and there would be limited bridge components and player has to solve the puzzle to do it. The bridges turned out to be buggy by the time I finished the NPC AI and there was no time to implement the original concept. Thanks for feedback. I am planning to fix the bugs and implement my original idea.