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(1 edit)

Hey really enjoyed the presentation on this one. The different sized brushes looking unique was a touch I liked :) 

I did feel a bit of a disconnect between the music and timed nature of the game, not sure if there would a way to put a small amount of tension into the music track. 

Also curious how you implemented your art comparison code? As I used compute_image_metrics and found it hard to work with

(1 edit)

Hello! Firstly the pixels you paint on are individually instanced and i create a 2d array of their modulation to create an “image array” of their colors. I then compare this to a directly hard inputted set of data for the current image (which is usually like 80,000+ characters (used a png to rgba value converter online). Not the best but it works.