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We've struggled a lot with the camera on this production, I must admit. We'll want to take another look at the tool we've built for it to see if we can do better for it.

The polish on the game isn't nearly what I had hoped for, and I'm certain that comes down to the lack of agreement between the assets produced. I told the team not to worry about this from the beginning, in order to try to make things easier. We'll likely be enforcing agreements in the future, though.