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(5 edits)

You are very talented. I love these short games. I wish there were more what I call "interactive asmr" or "asmr games" where you are thrown in an ambiant world and try to figure things out yourself, that is very relaxing. This one is almost like a classic point and click but mastered in a new genre.

What if you develop a similar game/program without puzzles ? Just a plain world where you can walk, trigger stuff like lights, open/close doors, collecting objects just for the pleasure of collecting, etc.... And of course naming as many as objects in this world with a small description when you click on them like if you read an open book (That would also be some good educational material if you include internationalisation as people could learn new vocabulary in the language they learn). This would be like a peaceful world where everyone can enter whenever they want to disconnect from the real world the time for a ponder, a relaxation, etc...

Most of games have mission(s)/purpose(s) and a ending. But why wouldn't it be nice if game developers just used the power of modern tools to craft artistic environments with no purpose but only wandering for sense revelation and eye leisure ?

Also I think that is why some games let you keep playing even after the main storyline ends, developers understand that players want to keep playing because they like progress or they just like the universe they were put into.

If you know what I mean you know there is a huge idea to develop in this area. Looking forward for your work ! If you need more of my insight or my help in internationalisation support (chinese, korean, japanese, french) please contact me.