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(1 edit) (+2)

I can see that the difficulty is a part of design. With that in mind I would wish for a shorter reset animation (that allows you to move, but annoyingly does not allow to jump) and for a full-screen view rather than a tiny window.

I could not correctly time the sequence of "hold K, jump, release K, hold K, release K, hold J" in a split of a second, but that is exactly what you wanted, didn't you? Still proud of how far I could go.

Cool art (and animations, amazing attention to the details!) and music, perfect disguise for a Kaizo game!

Thanks for playing, matte!! F1 on keyboard and up on the d-pad if you're using controller will go fullscreen. The spawn animation allowing you to move was a bug we couldn't figure out in time. We're hoping to fix that soon and get a new build up.

I think this might be the part you're talking about in the screenshot below! If so try this instead: hold k > release k > hold J at the peak of your jump!

But thank you so much for the kind words!!

(+1)
F1 on keyboard and up on the d-pad if you're using controller will go fullscreen

Cool, didn't notice that! Unfortunately, the performance is not great in fullscreen, and it seems like the game is designed strictly for 60 FPS (having lower value makes blob jump much higher and fall through switchable platforms sometimes).

The part I was stuck on was a bit after that one, it was like a couple of slides where you need to fall through, and then turn the bottom slide into a jumper, than jump up through a tower with small jumper steps into a jumper balcony, where I was supposed to slide in the balcony, and quickly jump through the another slider just a pixel above my head, while deactivating it, and reactivate it in time to deactivate a moment later after the spikes at the end of the balcony slide. 

Interesting, we'll have to look into the full screen performance and frame rate issues. Thanks for pointing that out!!

Ahhhh, nice! I think I know the part you're talking about now, you're right at the very end! Thanks again for playing, I'm glad to see someone has almost beat it!