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Hey, hoping you can help me with this game. I've just started, and am getting a consistent CTD upon losing any combat. I've tried looking through the Debug log, and found this to be the only error it gives after a crash:
[0420/174933.469:ERROR:http_transport_win.cc(178)] WinHttpCrackUrl: The operation completed successfully. (0x0)

I'm not sure what it means or how to fix it.

(1 edit) (+1)

Hello!

 I'm really sorry to hear you're having crashes.

One other player had a similar problem and he told us this:

i‘ve got an update for you and found the solution:
even if i do not use the microsoft edge browser: i cleared all cookies/ temporary files from it (deleted the complete history from edge).
and its working now.
maybe something inside this folder disturbed the game? (im media designer, no programmer, sry i cant give further details)
but it seems to be working.

If you have edge on your system maybe you could see if this fixes it?

I know it sounds like a really weird solution but perhaps it is something to do with the way the game implements nw.js.

I also have a hunch it could be related to our steam implementation, if you have it, could you also try running the game with steam open in the background and see if it still crashes?

We'll continue to investigate a solution on our side too.

Please let us know if either of these solutions work.

Kind regards,

(+1)

Thank you for reaching out.

I have tried clearing out the microsoft edge cache both in browser, and by deleting the contents of the Appdata/Local/Microsoft/Edge/User Data folder.
I also have steam open in the background.

Sadly, no luck. I've tried googling it, but haven't found a solution yet. I did see your post on the rpgmaker forum, so I'm happy to see you are looking into it.

(+1)

Thanks so much for reporting back, it sounds like a very rare issue :(

I'll keep investigating to find a fix. Just out of curiosity, we changed the way the steam is implemented in version 0.1c, does it still crash on that version?

Kind regards,

(+1)

I had not realized a new update had been released. It does indeed appear to correct the issue. Thank you very much!

That's great news!

Thank you so much for letting us know! :)