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This was super cute! I love the frog's walk and idle animation :D The flyign feather mechanic is a bit overpowered as you can kind of speed run the game with it. But I do like that you all limited the amount of available items by scattering them throughout the labyrinth. It made me have to think about how to best utilize the items to obtain other items to then obtain the Froko's missing keepsakes.  The loop being prompted by the fairy Froggos asking for Froko's name then being sent back to the beginning is a very clever way of reinitiating the opening cutscene. 

I really enjoyed this. It reminded me of soeme old flashgames I used to play online in the 2000s-2010s. (ᵔ◡ᵔ)

My only Recommendations: 

  1. Slow the walk cycle down somewhat during the endgame scene of meeting the three wise fairy Froggos. It'll make it more dramatic in impact.  
  2. Lower the total number of feathers by just 1-2. With the current amount, I didn't find a need for the poison.