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(+1)

Hi there.

Thanks for playing it and giving your feedback. I think you found a bit of an unintended glitch in the game. We intended for every player to have a set number of turns (6) before getting to the endgame which would happen, if no stealing happened as a player would take a card every turn. However stealing was a very late addition to the game to force interaction between players and I completely missed the gamestate where the event deck could be depleted before the resources if people actually played the game as intended and stole from each other. One of the things I wanted to hit was watching your statue crumble before you, which is what the endgame stage was supposed to force so when that never happens it does make things feel anticlimactic.

Official hotfix ruling is when there are no event cards left, endgame is triggered. However the event deck is then shuffled, placed face down and each player has one more turn following the endgame rules with this newly shuffled event deck. I'll add this when the ranked bit of the jam is over and entries can be edited on their page.

The shortness of the games was us trying to make a slice of a game that got the theme across without keep people there for ages. In the future I'd love to flesh it out to a full board game though. Who knows?

Again, thanks for your feedback, it really is appreciated.

Harley Working

Your hotfix sounds very effective. So in the initial design of the game players were not interacting directly until the endgame? Interesting! 

Thanks again for the game! I wish you best luck in the follow-up work on it!