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Thank you so much for the feedback! There is nothing a designer likes hearing more than that people are actually playing the games. I'm so glad you enjoyed it.

For multiple 6s on a roll, treat the extra 6s as Lucky Breaks (regain a die or clear exhaustion). The card suit is still the same as a clue the investigator is getting in that scene.

And as far as narrating the conclusion of scenes, I had intended it to still be a back and forth conversation between the players, but simply one that ends the scene and answers the dramatic question at hand. The Investigator gets to declare clues specifically. Upon rereading it, you're absolutely correct in that it isn't very clear. I may have to update this with some errata when I have the chance. This was the project I was trying to learn layout by brute force, and there's definitely some cleaning up that could be done here.