Naarel, this game left me a bit speechless. I don't have a headache anymore so I can comment, but I have to thank you for making it. It was strong - you are strong for creating this.
I don't know how to approach it, so I guess I'll just share my own emotions? I honestly felt... numb. Which is good... I mean, not feeling numb lol, but, without going too much into unnecessary details, when I used to have suicidal thoughts of my own, what I generally felt was numbness. Not necessarily sad, but desperate to find an exist, a loophole, anything that would give meaning to life, or make me want to live again. My most frequent thought was: "Well, if I attempt suicide and survive, maybe I'll find new perspectives?" So yeah, I didn't cry playing the game, because I never even cried for myself: I was strangely nonchalant about it, and that's something you managed to hit... However, other players felt sad, cried and I think that's a testament to the authenticity of what you did: whatever it is, you managed to touch on something which is at the core of the "suicidal ideation" experience which, rather than chanelling a specific emotion, evokes something true to the person who went through it.
And I'm happy I didn't give in. I'm happy you didn't give in. I'm sad for the people who decided to leave. And I'm proud of you for creating something so beautiful, and, if the game in question wasn't the seed of it, I'm happy that you managed to turn something so horrible into the catalyst of something authentic and, again, and perhaps it's the wrong word to use, beautiful. Not because suicide is beautiful or to be glamourised: beautiful because you refused this. You refused to instrumentalise it, to paint it under any sorts of colours: you stood proud and stared at it, in everything it is. Not something gruesome. Not something freeing. Just void. Thanks for finishing this game. Ewelina would be proud too.