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(+1)

Fun game, the audio and graphics are really endearing and contrast nicely with how frustrating the gameplay can be. I'm not good enough to make it to the end (best attempt was a very brief glimpse of the 4th level) but it felt fair for the most part. I had a few issues with bounces being inconsistent without it being clear what had changed, and I found the camera movement between screens a bit jarring as others have pointed out. It also might be worth giving a slightly more generous initial jump as just getting onto the first mushroom of the 3rd screen was a lot more fiddly than it needed to be. Overall a great effort given the timeframe, it felt good enough to make me want to keep trying which is (in my opinion at least) the most important thing for these kinds of games.

(+1)

Thanks so much for giving it a play and the constructive feedback.
The inconsistent bounces is definitely an issue. I'm calculating the physics in a dumb way and it manifested as such. Time constraints made me press on with other things though. Since I knew it was beatable I left it as is, but once the voting period is over I'm going to go and fix it up a bit.

I knew a couple of my design choices might be controversial i.e. the small jump and camera. The jump I wanted to force reliance on the mushrooms, I actually debated not having any jump at all. As for the camera, I stick behind it. However I'm sure my level design could use some polishing to really take advantage of the camera movement. I think it subconsciously makes the player count screens, which gives you a real measure of progress. You know exactly how many screens you've conquered, and you know exactly how many screens you've lost when you fall.

But I am rambling now. Thanks much again for the play and the feedback :)