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This is yet another game that has some cool stuff and interesting mechanics, but I just can't beat it. I guess my reflexes are getting worse and the combat minigame can be pretty unforgiving.

I should mention I was also confused at first with it because I thought Red meant no damage and Yellow meant damage. I guess in my mind I was thinking about it in the same way as a health bar, so my bad.

The movement was nice and snappy, instant movement made the repeated tapping easier to deal with.

The visuals are good, the gargoyle statues remind me of the Jibbly painting from Homestar Runner. You can take the latter statement as a complement or insult depending on your opinion of the old web series.

I liked the level layouts, with the vertical elements and fire traps. Made the world feel very interconnected which was cool.

I did notice a number of typos, though I think this one was the most confusing:


I think it's meant to say "Maps must be collected...", but these things happen during a jam and I've definitely done worse. Just something you that should be looked over for a post-jam update if you plan to make one.

I also found the unlocking controls to be a bit clunky. I think it would be better to interact or move forward into a locked door and have it detect if you have the right keys, rather than having to go into a menu to equip a key and then interact with the lock.

I would recommend placing more health potions around the level, I think I only found 3 in the entirety of my failed playthrough. I'm not sure how far I got exactly but I reached the top of some central tower, got a fancy fire cloak, and unlocked one of the blue key locks.

I'm sad I didn't get to finish this, but I enjoyed what I played. Good work!