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Survival Shooter project with next gen graphics for Oculus Quest

A topic by JRissa created Jan 22, 2021 Views: 355 Replies: 6
Viewing posts 1 to 7

I think that the realism has began to be too highly used in vr games, as I personally hate it that I need to change the ammo clip and reload the guns ect. It takes the concentration away from the main thing in the game, slaying the enemies and other gameplay elements.

For this reason, I've started a project to make a game the way I like it. No hassle with reloading guns, changing clips or other nonsense taking you a way from the FPS experience. 

I think this will have pretty much elements familiar from Cod Zombies. 

First prototype with few gun types is ready. Guns have realistic recoil and they attach to hand. Reloading is done automatically when clip is empty. 


Got the graphics optimized and some undead monsters to the game. No gameplay elements yet and you can't yet kill the monsters and they can't kill you, but oh boy the environment is beautiful... 

Monsters do have hitpoints implemented and bullets do know what they hit. 

Next step is to implement multiplayer and server! 


Today I got the Epic Online Services implemented to the project and succeeded to create crossplay multiplayer session between Oculus Quest and PC. 

Next step is to make player characters with inverse kinematics. 

Next step in making is done! Crossplay multiplayer works perfectly with Oculus Quest and PC VR! Lobbies, automatic matchmaking, private lobbies and server search are done.


Finally I can start making the game logic and going to be uploading the first playable demo with crossplay multiplayer available soon. Stay tuned :) 

First version with crossplay multiplayer ability is now launched.

 There's now also Windows 64bit version of the game available. It should be compatible with most headsets, virtual desktop and oculus link. Only Oculus controllers can currently open menu inside game session. Windows version can be run even without headset, but the functionality is a bit meh... Please report bugs found!

Project now has some kind of main menu, which enables player to choose single player, or to try out the multiplayer. Multiplayer currently works between PC and Quest mobile platforms and player can choose from three options in multiplayer: -Quickplay = try to join already running game with most players on server (max 4 players per server) -Join Lobby = get a list of currently open games with amount of players inside -Host game = start hosting new game session, where other players can join

There's no option yet to set a name for yourself, or your game server, but these will later be added. Possibly also option to have a "closed" game, so only your friends will find it.

Currently there's few guns given to players at start of the game with 10000 bullets each. There will be 5 waves of zombies spawn and you can kill them, but zombies can't yet harm you. After that, the game won't advance at this prototype stage. Zombies are prototypes, unfinished, not with final voices and animations, but working prototypes. Map might have places, where you can fall off (bugs) and I hope you to report bugs when you find some. It will help to finish the game and hone off the issues. Zombies will drop money, but currently it can't be used to anything. Functionality will come later.

Please consider this stage of the game as prototype of crossplay multiplayer functionality and I'm gathering info about the issues and bugs to fix and get those out of the game.

(1 edit)

Currently advancing towards first official beta release! Currently coding server migration to fight against annoying connection outages during gameplay. 

Looks great! Sound effects and ambience sound cool too!