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Lovely little bite-sized walking simulator (using this term in a positive way). It reminds me, probably because there’s not a lot of other games as a benchmark in my mind for this kind of game, of Depression Quest. That feeling of shoring yourself up from the world, preparing, pointing out how good it is inside is one I can recognize and that I’ve reckoned with. Especially when it goes a step further and your comfort zone shrinks and shrinks to the point that you don’t want to do anything at all. There’s just this little bubble around your bed, your couch, or wherever you sleep. It’s not that you don’t want to leave this bubble, that you don’t recognize the wrongness, but the mode of reasoning for someone with depression is all twisted, all at the wrong angles. The conclusions are there in the literal words but never in spirit. It’s a tossing, turning feeling of ambiguity to know what you need, what’s incorrect but not actually recognizing that you’re not grappling with it in the way you should; you’re trouncing around it, making reasonable sounding arguments to yourself why you shouldn’t. But it’s not reason that dictates why we don’t get up in the morning.

This comment got long. Great game, I think the atmosphere did really well in helping to sell the point of the writing. Oh the bliss of thee corner, your moonlit corner…