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Hey, I just bought this off Gumroad. I was wondering if you have a unity file for this?

If not, how do I use it? It only comes with a blend file and a lot of armature

 I don't know which armature nodes the dynamic bones need to ignore, I tried something by myself and It was mostly a mess.

Does it need to be put on through Blender or is it possible to put it in Unity? 

Thank you for your time.

Here I can actually post a brief install instruction to my products and it's quoted as:

"

The avatar itself can not be included in this product, hence its 'installing' befalls to the end-user.

The contents in the *.blend file are to be Appended to the avatars own blend file, then have the assets use the avatars Armature (when Appending rigged assets, it brings the Armature with it, hence making a copy). When all that's done, you may proceed with the FBX export.

When exporting to FBX, make sure to untick "Add Leaf Bones" in the Armature section of the export window to avoid adding unnecessary bones.

If importing to Resonite, you can either import the *.blend file directly or export either FBX or glTF/GLB

"

So essentially you combine the muzzle and blindfold with the avatar in blender, then export it as FBX. Then import that FBX to unity to finish your unitypackage.