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Game guide flow: The game guide flow is designed to be very clear, so that players can quickly understand the rules of the game and how to operate. It is recommended to add some interactive teaching sessions in the first game to improve the experience of novice players.

Task difficulty design: The difficulty of the scavenger hunt task should be moderate to maintain the player's desire for challenge. The difficulty of the current missions is a bit high, which may cause some players to feel frustrated early on.

Menu and button design: The menu and button design is concise and easy to operate. However, the size of some buttons can be appropriately increased to improve click accuracy.

Information display: During the game, it is recommended to optimize the way of information display, such as using pop-ups, prompt boxes, etc., to avoid excessive text stacking, so that players can more easily obtain key information.