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I'm so glad you're enjoying it!

The Lycanthropy thing sounds like a bug.  I've never seen it happen, but I'll investigate.  The most recent update did add 1 new Lycanthrope - the Were-Dragon.  I'm betting the bug has something to do with that, but I'll have to check.

The level 26 enemy on Level 8 CAN happen, but it would be rare.  Events could cause monsters to appear out of depth, but certain rare map tiles can too.  For instance a Sewer Grate can spawn Goblinoids of any level at any level, and a Toothy Cave can do the same for Giant-types.  These types of squares have a low chance each turn of spawning a new monster of the appropriate type, and when they do, a small chance of then sealing forever.  If they don't seal forever on their own, you can try to seal them if you can find the square.  But probably not a bug, just a situation that can arise.

The Nightmare and Giant Worm would be native to Ilastra.  Not all Legendary Lands have such scary inhabitants, but some do.  The entry text does give a warning:  "While the dungeon's inhabitants are, for the most part, of low strength, the wizard who lives there has summoned a few particularly nasty pets."  Most Legendary Lands have great rewards balanced by pretty steep risks, but since they are pre-designed, you can at least learn which ones you deem worth it after you've visited them.

The Blunderbuss issue sounds like a bug too.  I'm looking at the code right now, and it SHOULD have said, "DEX required: X   INT required: X"  (Where the INT requirement BTW would be 70% of the DEX requirement).  Based on the code, not sure how it output Max Health required...  Obviously a bug I'm overlooking somewhere...  I'll have to keep an eye open.

You're not the first person to mention the desire to have the map stay centered after an auto-move.  It wouldn't be hard to implement, (I think), so I'll look into it for the next update.

I'm not sure the Skill Point reposition would work.  Even if there's open space, other stuff goes there sometimes, under the right circumstance.  But I'll check and see if I'm wrong.

It would be really hard within the current system to rework the inventory.  There's a lot going on under the hood...  (for instance, and offhand, if your equipped Weapon is Inventory item 96, it means you don't have a Weapon equipped - no inventory can ever expand beyond 95 slots)...  I'll keep it in mind, but it won't be a priority right now.

I very much appreciate your desire to contribute more to the project!  I'll look into a donation button.  Not sure how that works.  The truth is, after 29 years of working on the game, it's only in recent months that I opened up the possibility of people donating even when they download.  

Thank you for the bug reports!  I'll dig into the lycanthropy one literally this instant!


The lycanthropy bug should now be fixed (on my end).  It was actually caused by a minor improvement I forgot to mention elsewhere - if you turn into a werebeast now, instead of showing your graphic as a dead version of your race and class, it should replace it with a live version of the appropriate werebeast.  (It was looking for those graphics in the wrong folder).

The bug did NOT, as I had initially thought, have anything to do with the new Were-dragon, but while investigating that code, I discovered a bug there too!  The were-dragon couldn't ACTUALLY cause Lycanthropy.  This too has been fixed on my end.  I'll try to get a bug fix update with these (and maybe a few other improvements) before another 3 months goes by!  (Maybe this week, time permitting).

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Awesome, thanks so much for taking the time to read my feedback and for the information.  I definitely won't be forgetting the name Ilastra any time soon!

BTW, when looking into keeping the map centered after an auto move, I noticed it actually does do this if you only move one square at a time.  If you click one square right or up or whatever, it will move your character one space and update the map so it's centered again.  So you've already got the functionality in there, just might need to have it do that always instead of just when moving one space :)

Thanks again

Oh one last thing about the OOD depth monsters.  I just started a new game, spawned in as a Centaur Assassin on level one, and literally two squares from my starting spawn there is a LEVEL 24 monster named Vetala with genius Int, 184 Att, and 97 HP.  She chased me down, killed me in two hits and I died with a score of zero lol

I'm sure these OOD monsters are rare, but daaaaaaamn I'm getting unlucky... 

Did you notice any unusual terrain nearby?  That early it would have had to have spawned from what would probably be a Dead Side Gate on, like, turn 1.  If it was there literally from the getgo, like on your first turn, unless there was an Event that brought it in (Undead Uprising, maybe?) I can't think of any way it would be there.

No idea how it got there, and I don't know if it was there turn 1 or not.  I moved a few steps West, looked around for a few turns, then headed back East towards my starting square, and as I approached I saw her.  May have been turn 15?  20?  Don't remember if there was any unusual terrain...was too focused on her lol - I should have looked around and tried to notice.  No event popped up or anything.  Next time I see a 20+ OOD I'll try to gather a bit more info.  Thanks! :