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So, I'd just like to say: you really gotta do something about that combat system, bud. It's good on paper, but incredibly frustrating in practice and, quite frankly, it shouldn't be borderline necessary to use the Reinforce buff to win a fight. Not to mention how infuriating the dice rng tends to be (this is coming from an avid d&d fan, mind you). Just. There are major flaws in tthe combat that need to be fixed for player enjoyment

The battle system so heavily favours the player already that short of just letting you decide the dice rolls there's practically no way to make it easier.

Between meals, upgrades, elixirs, temp buffs (eg. swim in the pool), AI archetypes being just told to you, powers, dice breaking and goon tactics - none of which the enemy have access to - the amount of RNG is significantly less than a game of D&D.

I even provided an option for people to straight up auto-win (and choose the method of their victory, too!) for anyone that doesn't want to engage with it.

So no, the battle system won't be changing and it certainly won't be getting easier. Plan ahead, think about your moves, and if you're struggling then prioritize winning the Clash and picking Endure in the early stages. You should breeze through with no issues.

As someone vwho struggled incredibly in literally every boss fight except Terri & Tammi, it woulda been nice to know much earlier about the option in the war room to auto win these battles (which was incredibly difficult, even with one of my dice becoming a d6 via Reinforce every battle I can afford to). So, even if you won't reduce the damage bosses can do, buff Reinforce dice rng, or remove enemy debuffs, please at least make the player aware of the auto win option in-game

I do not mind it all.  At first I did and used auto win.  Then played it again without auto win.  Worked nice and now I use it whenever I play it from the start.  I do this just to relax and have a good time.

I too found it frustrating at first, but after getting used to it and seeing just how heavily the dice rolls fudge in favor of us, the players, it's crazy.  Though every now and then, against one particular boss, it gets pretty rough.

Make sure you do a scout and get a report of the boss before fighting.  If it comes back that they're aggressive, put a higher die in defense.  If they're defensive, you can generally get away with the higher die in attack.  And personally, I prefer Hidden Voices from clash, once I know they're defensive/offensive, I know where to put dice.

Then yes, buffs galore.  (granted, I avoid the elixers...I don't know why...almost like there's so many indicators about not trusting him that I feel like I shouldn't be taking them?  Looking at you TheArcadean *peer*)