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So I think I found a game breaking bug: if you pause the game as slimes are mid jump just at the right time, they kinda.....continue to move, thus making the slimes fall through the map. I'm sure it's unintended, cause last time I checked, Slimes falling through the floor shouldn't be the meta. Also I feel like late game, there shouldn't be almost what felt like 200 or so green slimes coming for your base (cause atm, I have a save where it's pretty difficult to defend against them without having to make some changes to the base, which all ends up to all my stuff being destroyed). I do understand that this game is about the grind to make sure that your base is resistant to them, but when they cluster in those absurd numbers, it becomes nigh impossible to defend against. What I feel like could happen is that the slimes can go past the walls and platforms, as usually you can't put defenses on them without a huge risk of slimes destroying them, and thus the entire base at the process. But that's just my opinion (and sorry if I'm sounding tangent-y or rude and whatnot.

I have the same issue during the second phase, the game basically allow you to only build on a tiny spot near the beginning, and then not only spawn an insane amount of enemy , but they will fall on you rahter than coming in front of you... and the game give you a total amount of 0 solution to defend against enemy from above.