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modnaryug

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A member registered Aug 29, 2020

Recent community posts

I have the same issue during the second phase, the game basically allow you to only build on a tiny spot near the beginning, and then not only spawn an insane amount of enemy , but they will fall on you rahter than coming in front of you... and the game give you a total amount of 0 solution to defend against enemy from above.

Wow, I didn't expect a respond this quick =D

As I say, I will be glad to help as much as I can, I never used UE4 But I have good knowledge in game design.

I absolutely love this concept. I bought it for 15$ and really hope the devellopment will continue <3

Of course there is many thing I would love this game to do and all that but here what I thing is the more important

1-I appreciate the fact that the game is easy simple and easy to go with. But I think that this game would benefit of being maybe a bit slower overall and maybe have something like just 1 more option. Something like a defensive counter against the slap to make a Rock Paper Scissor mechanic (maybe like Push>defence>slap>Push). The slap will still be usefull to push someone just pushing, but if done too many time or done when too predictable, the enemy can counter and push the enemy away. But because while countering you can't push, if you try to counter whenn the enemy isn't slapping but just pushing, you allow the enemy to push you freely for a second.

2-The fattening mechanic is an extremely good and simple mechanic which great. But I think it's barely satisfying enought too watch ^^;
I mean, the problem is that on activation you just go from fat to a little bit fatter.
I don't think that the character should be even bigger... but that theyr should be more visual change when it happen. The eyes glowing is a good way the make clear when it happen, but it doesn't make it more that much enjoyable.
I suggest that the anaimation of the character should change in this mode for a stance leaning a bit more backward with more space between the feet. This will greatly help showing that they have bigger volume in front of her and make this mode more impactfull.
An other that could help, when the fighter goes from normal to big, having  the character go even bigger but just for a second before going to the real size, just as a visual clue to show clearly when it happen, and it will also give the illusion that she is getting really bigger.

Hope those feedback would help you. I'm super hype for this game and I'm ready to help in anyway possible, I would love just to learn more aobut what are your future project for this game. ^^