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I was the Zargon in this and i tried to  warn the heroes but they have been foolish. ^^ We debrief after the ending and we think that the fight, althought difficult, is feasible. The mechanics in this quest are really cool ! :)

i had two main goals with this one. I also think that Kessandria is an underused niche character that diserves her spotlight. She should get some chatacter and feel very powerful and frightening.

I also wanted to put stuff to use that is available like find a meaning for the translucent monsters or for the fact that you could  remove the covers of the tomb.

Kassandria had a few more tricks up her sleave in the original longer Version of the quest. The 2 doors that lead to the corridor 1 were magic doors. It was actually just one door ahe could switch places on zargons door. So if the heroes tried to rush to the first door it would disappear and be placed in the other room. Then there would have been wild discussion what to do under the time pressure. Split up the party or send someone through the wall to stop the monsters 😀

I agree that Kessandriah is an underused character. I'm wondering if she and Skullmar might make a comeback in future Heroquest expansions. In our heroquest homebrew meta, she takes also a far greater place.

It's true that the "one page rule" (even if i understand it), requires limiting our number of ideas to put in the quest, wich can be frustrating ! : )

But I particularly like the idea that you present here, which puts even more pressure on the adventurers. The design of the quest then corresponds to a real, big boss fight which may require reworking the entire expansion of the return of Witch Lord so as not to have this quest overshadow it. However, if this is done, the result could be very, very badass.