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(1 edit) (+1)

Wasn't really what I was expecting when looking at the cover art XD.  A fun platformer, although I quite sucked at it (I got stuck on level two :'), or is there only two levels ?).  I do think some parts require a bit too much precision for this type of controls (like the on/off platforms on level two, I ended up just wall-jumping off the stone pillars lol). I was also confused on where to go after the final help sign on level two, although I didn't take the tuna taxi so sorry if that was the way to progress the level.

I also had some performance issues on level two, most probably because the entire level was rendered at once. I'd suggest limiting rendering to a certain distance from the camera like here ; https://dev.epicgames.com/documentation/fr-fr/unreal-engine/visibility-and-occlu... and using lower resolution models (Level of Detail/LOD) or just an image for far viewing (https://docs.unrealengine.com/4.26/en-US/WorkingWithContent/Types/StaticMeshes/H...).

Overall, however, it's a great first game and impressive that you made it in one week ! Keep up the good work.

(+1)

Thank you so much!! 
1. I am working on a trailer to help sell the visuals, but I think I forgot screenshots! You're totally right. 
2. I will increase the time counter for the platforms, I have found this difficult as well. Wall jumping is totally cool! But might not be the fastest for a speed run! Not sure who will be my WR when I post it... ha! 
3. The final help sign, I will update to tell you to look for a spike coral ring to jump through! 
4 . The Tuna Taxi Service you found was their end point. They have a secret spot in the level that has a different purpose porpoise
5. Performance Issues. I AM SO thankful for you, you have no idea. Those link will help me so much in this next build and future development. I was scratching my hair out with the organization discipline that level streaming requires, and your 5a. visibility and 5b. LOD solutions will help immensely. I swear LOD was default thing unreal does, But if im importing sketchfab Static Meshes its possible I have to let unreal know to build lower quality LODS instead of just LOD0?  Will need some testing. THANK YOU!!! 🙏 🖤