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(+2)

"Fuck you!"

The game took me much more time that I'd like to admit and I could not really say if I enjoyed it or not, I'm not really sure at this point, mostly due to the slow movement (turning is fine) which in this game was a real problem to me. It was always satisfying to finally figure out this one more difference (as it's super likely I already stumbled into it and missed it), in the end I don't know if I had eventually got most of these or if I was just super lucky with this one more second half run, more likely the latter ;) . The game looks good, sound effects are appropriate and the atmosphere, greatly helped by the gameplay loop, is scary and really super oppressive, you really nailed it. The fight at the end is a bit confusing, I did not really know when I hit the enemy, but maybe it was actually a good thing, I guess it kind of fits, it makes it feel much stronger than you and it's probably all the more satisfying to finally defeat it.

At first I would have said I liked the movement. However first as I spent a lot of time on the game I ended up hating getting sticked to a wall for a second when I run into it and having to time my movement super precisely if only to avoid that. Secondly the process of moving like 100 times, and probably half of that due to slow movement as there was no way I would do it twice to doublecheck, around the same small dungeon without instant movement or at least fast movement became uninteresting after a while.

I think this is a quite ambitious game in the context, and with a mechanical implementation of one of the theme on top of that, which is pretty cool, thanks for sharing.

(1 edit) (+2)

Thanks for playing and finishing our game.

Thanks for the criticism as well. Yeah its becoming clearer that movement is something we need to improve on. Even though we think it looks good, it doesn't feel good in the context of what the game requires from you.