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(+1)

I haven't tested this, but if you want to try this fix you can open up the mod file and replace the section where it says "Spriteset_Map.prototype.disableFogOverlay" from line 28 to line 33 with this:

Spriteset_Map.prototype.disableFogOverlay = function() {

if (this.canDisableFogOverlay()) {

if (this.layerGraphics[1]) {

this.layerGraphics[1].visible = false;

}

if (this.layerGraphics[2]) {

this.layerGraphics[2].visible = false;

}

}

}

(+1)

It worked, thank you.

Im having trouble locating the index_html file. All i found is an index file without the htmil, that opens a website. Please help

You should open the index.html file with a program like notepad in order to edit its contents.

To know if you are in the right place, are you currently in the "www" folder? 

If yes then that's the file correct file, even if it doesn't show you the ".html" extension at the end.

when i open it this happen

i opened it with notepad and got this

I actually managed to do it. Thank you for replying

A problem occurred. I was playing the game with the free skills and overlay mod. I closed the game and downloaded more mods, specifically infinite stamina, free recipes,  free saves and item core mod. I did the exact same thing with the other mods but when i entered the game the mods where not working but the game worked just fine. I removed the mods I mentioned above in hope that the free skills and overlay mod would at least work but they didn’t. I removed the 4 mods I mentioned above from the mods file and the mods loader file but alas nothing changed. The game still works fine but without the mods. Please help

Could you provide a screenshot of your TY_ModLoader opened in notepad?

Make sure the mod list is visible and up close.

(1 edit)

Looks like one of your function in the TY_ModLoader got messed up, perhaps an unintended edit.


What i meant is that the following line is not correct:

TY.isModAdded = fun',ction(modName) {


Because it should  look like this, this is the correct line:

TY.isModAdded = function(modName) {


Can you try editing the line that's not correct with the second line i posted here?

It's just a matter of copy and pasting it in place of the old one, that's all.

Then we can see if this fixes up the issue.

(+1)

sorry for the late reply. It worked just fine thank you