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I like your game. It has dynamics, and the graphics are nice. The music will add even more to the atmosphere.

The first time, I died in the middle of the level, and the second time, I made it to the end, almost consumed by the virus. I saw a victory overlay soon after I thought that having some save points here and there could be handy.

A minimap would also help with exploring around.

I didn’t use all the abilities that match except for the ray. The ray helped a lot with big packs of enemies.

The shield (was it a shield?) time was too short for me. My skills in real-time gaming are not strong enough to use it effectively.

It was easier to kill robots with a gun, even in relatively large packs, because they were slow. The guards posed more danger. One problem was that it was impossible to tell when they were going to shoot at you. Maybe some anticipation animation would help here.

The slide I didn’t use also. Again, not with my real-time skills.

Best luck with your game!

Thanks for playing and all the feedback! The second ability is actually an area-of-effect damage spell. I'll take a look at making it last a little bit longer and also make the size of it a bit larger too. You're absolutely right that it requires a little too much skill to line up right now. The dash ability goes fast but it is simply meant as a movement ability so I'm not quite as concerned with that one, although maybe if it sent you in the direction you are moving then it would be a bit better so I'll try that too. 

I like the idea of an anticipation animation. That's a good, subtle way to make the enemies feel a bit more balanced. A minimap is a good idea too. I was initially avoiding it because I thought it would take away from the exploration aspect but there is definitely a way to do it that does not hurt the exploration aspect.