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A really interesting game. Movement felt very awkward but I really loved the aesthetic. I did find myself feeling quite confused. I was never quite sure which directions I could move / when the game reset.

You can watch my play through here: https://www.twitch.tv/videos/2115206073?t=00h53m50s

(4 edits)

I will watch it, but I thought I'd made the arrows at the corners point out obvious directions (black is upcoming, white means you can immediately go). The game only resets if you die minus the opening dialogue box telling you that you can't retrace your steps, otherwise it just teleports you. I wasn't sure how to explain this without breaking what I perceived to be the rules this being my first Jam and all.
I'll probably come back and edit this once I've watched your playthrough, thanks for trying it out and recording!

I will figure out a way to indicate that you've been teleported back to the beginning.
The Spechoes wouldn't know your position on the grid I was working with so it's not like I could put a coordinate and have it make sense lore-wise. Clearly a map wouldn't help for a blind person or I'd've easily set one up.
You died via a trap door, btw, you had a lot left as you twigged onto. I wasn't sure how to make it clearer than the darkening heart and the flashing skull. You were going the right way before that, until you turned into the dead end XP