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Cool concept, nice vibe. I do wish the projectiles collided with solid objects instead of passing through them, I liked the option to choose between different room types. I wish there was a better explanation of how the spells work.

Thanks! About 1 in 10 times we had enemies spawning inside of terrain, so we decided to make projectiles penetrate terrain instead of making situations where rooms can’t be cleared. We’re planning on doing a couple of polish things after the jam and voting ends, and projectiles colliding with solid objects is high on the list.