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Thanks and I'm glad if you enjoyed the game for what it was! An MGS style death sound might have been fun, but hard to do with BFXR (which I use for sounds, but if I make more games in styles like these, I will need alternatives).

I've been liking HUD-less games ever since Mirror's Edge, if not earlier, but I think they're hard to do properly. I think this one would have certainly benefitted from some more information if it hadn't been for this particular jam!

Oh, it's not my first UE4 game, though I'm still learning a ton when it comes to the engine and spend a lot of time just figuring out how to do things, but I did use skeletal meshes and animations for the first time I think. I did have to learn Blender, but it actually seems pretty good for rigging and animating!

Thanks!