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This is great! I love the ambition of going for 3D assets, and the pixelized cell shading is an amazing look. The lore is intriguing, and the design and effects of the enemies is phenomenal! The old enemy of isometric 3D strikes again in that moving towards and away from the camera is way slower than left and right, but that's understandable, and give that it's horro, it could be considered a feature somewhat. The choice of audio design is simple yet effective. I did get lost sometimes, and the collision of the boundaries wasn't very clear at times, but with a little polish it would be a lot more effective (It's better than, say, an opaque wall for no reason other than just to block the player in)!