Play game
NOISE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2 | 3.500 | 3.500 |
Overall | #9 | 3.100 | 3.100 |
Creativity | #9 | 3.200 | 3.200 |
Enjoyment | #15 | 2.600 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Was the majority of the art made by your team?
All models and textures were created by me. Animations are from Mixamo.
https://www.mixamo.com/#/
Was the majority of the music made by your team?
Pixabay was used for 1 audio asset. There is no music because I ran out of time.
https://pixabay.com/sound-effects/search/noise/
Leave a comment
Log in with itch.io to leave a comment.
Comments
Holy shit the visuals and atmosphere of this game were off the charts. The whole stylization of it was AMAZING! Love the complementary colors of the grasses and trees, the look of our protagonist, and those "monster" designs were so creative!! And of course the repeated usage of the telephone booths and lamp posts were chilling. The game overall leaves you asking tons of questions about the story behind it and who our protagonist is, I love how ambiguous it is and focuses purely on the visual aspects of it all. When you die it is also such a weirdly cool detail that your perspective suddenly switches to third-person. 5 stars to the art and animation of this game for sure. Gameplay wise, it is essentially just walking, which was cool for exploration but by the end I was kinda hoping for it to change/something interesting happen. Having to find a specific area of the map to go to several times without any guidance really was pretty tedious, so having some sort of hinter as to where to go would be helpful. The static creatures also didn't prove to be much of a threat, I definitely recommend upping their speed. Also side note, please turn down the enemy volume it was hurting my ears ;-; Other than those criticisms, I was incredibly impressed by this game, well done!
This is great! I love the ambition of going for 3D assets, and the pixelized cell shading is an amazing look. The lore is intriguing, and the design and effects of the enemies is phenomenal! The old enemy of isometric 3D strikes again in that moving towards and away from the camera is way slower than left and right, but that's understandable, and give that it's horro, it could be considered a feature somewhat. The choice of audio design is simple yet effective. I did get lost sometimes, and the collision of the boundaries wasn't very clear at times, but with a little polish it would be a lot more effective (It's better than, say, an opaque wall for no reason other than just to block the player in)!
I can't play horror LOL, I almost quit your game because I just get too anxious too easily. It reminds me of the old RPGmaker top down horror games that I used to play, which given your art I guess you were inspired by, so that was nostalgic. The audio effects are very effective and I know I had to take off my headphones before trying to hit the monster things and see what happens - having audio just adds to the horror so much more. This is especially true when you have to walk towards it and it's off screen - horror comes from the anticipation, not necessarily the payoff, and that is very apparent here. It is also particularly terrifying to see the electricity and think what is that oh GOD WHY DOES IT LOOK HUMAN?? This was probably unintentional but you move way slower up/down than left/right which kinda added to the horror since I couldn't escape as fast. Now, I was slightly confused on how to play the game since I was just progressing through the payphone area and then to the lights, and I knew the things were probably averse to light from the dialogue, but I couldn't find a way to progress. Still, big props to setting up the feeling of horror in such a short time!