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I dislike the fact that

A) You cannot form a militarized paramilitary force. The Reichsbanner is an activist organization, not a military one. And cannot turn into a military one. It's training and equipment is always "low".

B) You really cannot change the SPD. As in, it is always a parliamentarian liberal party, well let's call them socialists via contemporary lingo. Why can't I make them "communist"? Or anarchist? Or even proper liberal, a "bourgeoisie" party that gets the support of the "middle-class", the rich, the military, etc. 

I wish appointing Labour, or Left into advisory roles, "strengthening" them, actually did something. Internal factions "strength" really does nothing. Neorevivalists or whatever the neo-'s are called, do nothing. Or at least nothing so far. The left is composed of a guy that wants to cozy up to the KPD and a woman that does nothing. The KPD are braindead yes-man of Stalin in the USSR.

The SPD is incapable of engaging in populism. This is my biggest gripe.

Game is too realistic! Allow me to chart my own course please.

(+1)

I would prefer to keep the game at least somewhat within the realm of historical plausibility, so the SPD is not going to change so drastically. But yes, there could be more distinctiveness for the different factions and advisors, and that might be explored in the future.

The Reichsbanner can definitely become more militarized than “low”.

How can I make the Reichsbanner gain maximum militarization?

Id like to know how to make the RB more militarized, I have failed many times!