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Oh man, that is so cool, you actually found a way to make verticality work together with the gameplay. Some kind of puzzle platformer like Prince of Persia or Flashback, this is such a good idea for a crawler, this fits the step by step movement well. You just need to iterate a bit more on the systems and add some context sensitive feedback, where what things are possible and make all actions be able to use either by mouse or keyboard as I did not care for some things onle to be done by a mix of both. The graphics are migthy fine as is the sound. Movement is spot on and generelly it is impressive, that such a Gamemaker games gives most bigger engine games a run for their money.

Hey thank you for the review and we're glad you had a good time with our game! Verticality was something important for us to include from the start, so we are happy to hear it works so well!

I am not sure what you mean by having certain things possible or not on mouse versus mouse/keyboard, as all the controls should be available for all control schemes. Though I will admit that they're not the most intuitive so maybe that is at fault here.

Thanks again for playing!

Then I did not understand the tutorial screen, as mouse Left/Right was for Attack and Use, but there were no keys for it?

There are different controls for WASD + mouse, WASD no mouse, arrow keys + mouse, arrow keys no mouse, numpad + mouse, numpad no mouse, and controller :)

You change the layout by pressing left/right in the controls screen

Jeez, I am so dumb ;)