Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Is the fact that Adastra has hundreds of choices but only one of them matters -- multiple chapters later -- one of the inspirations?

Planet of Ash isn’t structured much like Adastra; it has several routes and multiple potential endings each, so there are a lot of important choices. (Also, Adastra only has six choices if I remember correctly, but several of them factor into which ending you get.)

I mean, it's been a long time since I played Adastra, but I can assure you that if it only had 6 choices I absolutely wouldn't have played it. And when I did, the only relevant choice was whether your name was wiped from the database or not.