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(1 edit)

Is the fact that Adastra has hundreds of choices but only one of them matters -- multiple chapters later -- one of the inspirations?

Planet of Ash isn’t structured much like Adastra; it has several routes and multiple potential endings each, so there are a lot of important choices. (Also, Adastra only has six choices if I remember correctly, but several of them factor into which ending you get.)

I mean, it's been a long time since I played Adastra, but I can assure you that if it only had 6 choices I absolutely wouldn't have played it. And when I did, the only relevant choice was whether your name was wiped from the database or not.