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This is an interesting entry. I wasn't really sure what to expect, but I it grew on me the more I played. This look is usually a little too old school for me like some of the other entries, but the music was catchy and the unique twist on combat kept me engaged and I was intrigued to explore all the rooms. Although, after the first couple of rooms I had to watch the tutorial because I didn't really understand what was going on. Also, I mostly randomly wandered around until I paid more attention to the menu options and saw there was a map and started exploring with more purpose. I wasn't sure if there was a way to win, except for consistently conquering your memories and exploring all the tiles.

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Thanks for giving it a go.

The old school aesthetic isn't for everyone, and dealing with menu-hell is a common bit of feedback.

I also do next to zero tutorializing on how to play the game, other than the combat, which was weird enough to need a video.

But that, too, is old school, I reckon.

The win state is by dealing with all of the traumas.

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Thanks for reply. Yeah I can generally go for old-school, but the statement itself can refer to a broad range of games lol. Either way, there's been a few entries on here where the wireframe graphics have worked and were fun enough to keep playing and yours was one of them. Thanks for the entry, I did enjoy it once I figured it all out!